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|Game Engine:||Unreal Engine 3|
|Game Version:||Latest Version|
Criminal Gameplay with All Points Bulletin Hacks
The Criminals within the city of San Paro are the driving force behind the primary game activity within APB. The idea is that the Criminals prey on the city they prey on the civilians, they prey on the cars, they prey on the businesses and the Enforcers are sent out to try to stop them.
If you're working for the Criminals, you'll report to The Blood Roses and the G-Kings. These two NPC criminal organizations will issue players objectives and missions. These can range from anything to stealing a car to robbing a bank, or taking on a bounty set against another player who has gained a particularly high reputation. While carrying out these objectives, a player’s actions dictate what occurs throughout the rest of the world. For example if a group of gangsters attempt to steal a car, but triggers the car alarm, nearby Enforcers are alerted by and APB, and the objective changes to get away without being taken down.
As Criminals become more and more successful they take over areas of turf within the districts, and they are given bigger jobs and better heists when they have more turf at their command. They are at a constant war with other criminal gangs for this turf, and the system allows criminal factions to fight against each other. When these altercations escalate enough or cause issues within the city, APB’s are sent out to the appropriate number of Enforcers that are ready to handle this situation, effectively creating a three-way encounter.
Enforcer Gameplay with All Points Bulletin Cheats
The law enforcement within APB is carried out through the Enforcers, a collective of private polices forces, “special forces” units, and “guns for hire.” Though many players will abide by a strict code of conduct while playing as an Enforcer, they are not limited by what they can do and many will act with extreme prejudice only distinguishing themselves from a Criminal by the fact that they carry a badge. The primary objective of the Enforcers is to prevent, respond to, stop, and contain criminal activity within the city of San Paro.
The Enforcers report to and accept missions from contacts within the two Enforcer organizations, Prentiss Tigers and Praetorians. Enforcer mission include picking up items from Criminal safehouses and delivering them to Law Enforcement contacts or areas, protecting VIP's, preventing arson, or responding to APB's.
As you earn standing with Enforcer organizations, you gain access to different weapons, vehicles, upgrades, and even clothing.
Enforcer Specific Game Mechanics
Though there is potential for someone to just join the Enforcers and decide not to respond to APB’s issued or stop criminal activity, the matchmaking system monitors this and acts accordingly, putting the APBs out to other Enforcers, et cetera, and taking away rep from those players that don’t respond. This effectively acts as a deterrent from players not playing the game the way it was intended. It is also important to note that Enforcers cannot be matched against other Enforcers.
Enforcers who reach a Prestige of 5 will have a hit put out on them, meaning all criminals will be notified of their location and will recieve a reward for killing them. Enforcers can not help the bountied Enforcer from a criminal until that criminal has fired upon him. Once killed, that Enforcer loses Prestige sufficient to remove him from being killable by anyone.
The Prestige one gains gets an Enforcer much higher rewards, so it is to their advantage to advance to higher stages of Prestige.
Enforcers can report criminal activity by putting their crosshairs over a criminal and hitting the L-ALT key. An APB will be issued on the targeted criminal, and may in fact be offered to the very Enforcer that reported it (if that Enforcer is not already currently on a mission).
Enforcers can use Less Than Lethal (LTL) Weapons, which do stamina damage instead of health, allowing them to stun a criminal and arrest them.
Organization Gameplay with All Points Bulletin Aimbot
Organizations are large groups in the city that the player can choose to work for, so any organization that is willing to talk to your faction is available for you to engage with. Each organization are made up of contacts in a kind of hierarchy.
The contacts you deal with at the start are low level guys, and the missions and things that you are doing are more goffer tasks and street level stuff for the organization. The higher you go up the more you start dealing with more important contacts in that organization, and eventually if you do well playing the game, you'll work for like the head of that organization. At that point you start dealing with more in-depth, more managerial style things; you're more into the guts of the organization and doing the more important stuff that they can only trust the more trusted individuals to do.